[Glorantha] FP2: A Yelmalio Timeline

John Hughes john.hughes at anu.edu.au
Wed Jul 12 07:13:18 BST 2006


II. Golden Years - the Birth of the Yelmalio Pantheon in the Far Place 
1357-1617


1042 The Youf Empire (EWF) is sacked by dragonewts and humans. Escape of 
the half-beasts.

1100 Pelorian armies (the Invincible Golden Horde) attack dragonewt nest 
cities in Dragon Pass.

1330 First human re-occupation of Dragon Pass. Arim the Pauper courts the 
hero-priestess Sorana Tor, and founds the Tarsh tribe.

1357 Taros Ridgeleaper leads the Far Walkers across Dwarf Run, guided by a 
star javelin and a Righteous Wind. They battle the Half-Beasts for Alda 
Chur and discover the verdant cattle lands of Jaskor's Hold. Vantor reveals 
the new Power of Yelmaltar, the Enduring Light.

The original Far Walkers are typical pioneers - religious minorities, small 
family groups and bandit/adventuring gangs fleeing vengeance or tribal war, 
or seeking new lands and opportunity. Most are farmers and sheep herders. 
(Cattle are more romantic, but sheep travel better). For the most part, 
they are Alakoring Orlanthi from Saird, Aggar, Bilini and Holay, together 
with Lodrilites and worshippers of other solar tribal gods, some of whom 
bear titles that include 'yelmalos', the Brightness, Spear or Courage of Yelm.

The mysterious star javelin and Righteous Wind that guides the Far Walkers 
in their journey spawns a secretive though enduring cult.

Taros the Ridgeleaper, leader of the Far Walkers, is a devotee of Elmal. 
The discovery of the Godtime Elmali redoubt near Amadhall, a sacred and 
potent cult center, strengthens the power of this Orlanthi sun cult.

The Resettlement period is characterised by great religious diversity, and 
little if any religious rivalry. Families carry on their ancestral 
traditions in isolated steads, passing them on my word of mouth and ritual, 
and there are few priests or major shrines. With clans and tribes and 
further settlement, many smaller homeland and family traditions coalesce 
into discrete, uniquely Far Place cults that are part tradition, part 
syncreticism, and part reflection of the powers and realities of the new 
land. Chief among these are Yelmaltar and Ernalda/Sharla. When the clans 
meet, communal sacrifices are jointly offered to Orlanth, Yelmaltar, and 
Ernalda. Both major male deities are husband-protectors to Ernalda/Sharla, 
and Yelmaltar and Elmal are essentially considered brothers in arms.

The Youfish ruin of Alda Chur is recolonised during the first wave of 
settlement, amidst events that create a fundamental and enduring division 
between city and stead, lowland and upland, Sun and Storm. As recounted in 
Taroskarla, Vantar Sun Vision, a son of the Ridgeleaper, discovers an 
enormous golden-domed temple midst the ruins of the ancient city. This 
temple is dedicated to various long-sleeping Blue Flame powers, and it 
incorporates many elements that Vantar identifies with the barbarian fire 
gods of his people.

Vantar listens to the Powers of the temple, journeys to their places on the 
Other Side, is granted access to their gnosis, and over several decades, 
incorporates this knowledge into his own tribal traditions, He forges a 
distinctively Far Place cult of Yelmaltar, the Enduring Light.

The new cult incorporated elements from various barbarian traditions 
including Somel SunSpear, Yavor Lightning, Old Somak, and the volcanic blue 
flame, light-against-darkness and agricultural powers of the Alda Chur 
temple and its reawakened deity. Over the next several generations, the 
Light Enduring attracts many through its vitality and power, and through 
the growing riches of the new city it commands.

1395 Yarandros Horse Thief conquers dissenting Orlanthi, founds Kingdom of 
Tarsh.

1415 The Gift Bringing: the dividing of the Far Place tribes. Creation of 
Princeros, Vantaros, Kasdarni and Tovtaros tribes. First Lord of the Far 
Place, with nominal allegiance to king of Tarsh. First AldaThingi.

By 1415, a distinct Far Walker ethos and identity has emerged among the 
nascent clans.

The Orlanthi pantheon, adaptable to change and a wide variety in 
circumstance, remains the major pantheon of the uplands with little change 
in its ancestral ways. The Animal Twins cult (see Taroskarla) forges a 
heroic harmony and coexistence with the Powers of the upland wilderness. 
Though some consider it too extreme a surrender, it becomes part 
of  Orlanthi communal worship, taking its place along new hero cults of the 
Ridgeleaper and other tribal founders. The Elmali cult grows in strength, 
consolidating around the ritual power of its secret Redoubt.

Yelmaltar at first unites divergent traditions and grows in strength, 
though two distinct forms are already emerging, one for the city and 
plains, and a second, hardier, less-sophisticated version for the upland 
steads.

In this period, we see the first concerns with ritual purity and apartness 
among the Yelmaltae, with geasa, dietary prohibitions, and in some cases 
separate stead buildings.

The founder cult of the Righteous Wind fades to relative obscurity. It will 
reemerge in a more violent time.

Far Walkers fight each other over clan and cattle, over king and over 
freedom, but not yet over their gods.

Alda Chur grows increasingly prosperous. The Aldachuri elite seeks greater 
involvement (and protection) from Tarsh, but most Far Walkers see little 
need for their Tarsh overlords, with whom they share only nominal links of 
history and identity. Trade brings increased knowledge of the Empire and 
Darra Happan Heartland, and the active adoption of northern religious 
elements within the Yelmaltar cult.

1448 Tarsh Civil War begins. Tarkalor of the Princeros, Prince of Alda 
Chur, unsuccessfully declares himself king of Tarsh.

As the settlement progresses, 'frontier' warrior, hunting and farming cults 
became more important in the uplands, while agricultural and mercantile 
needs predominate in the city and plains. Distinctly Far Place Yelmaltar 
hero cults arise to fill this need. Tensions between upland and plain grow 
in the Yelmaltar cult, leading to increased central authority and attempts 
at further standardisation, some by way of intimidation, clan feuds and at 
least one brief tribal war. Many upland Yelmaltae reject Alda Chur's 
authority, secure in the protection of their Orlanthi kin. Some seek 
freedom in the cult of Elmal.

The dynastic struggles within Tarsh serve as a focus for increasing 
religious tensions in the Far Place. After the defeat of Prince Tarkalor (a 
Princeros Duke of the Far Place who declared himself a candidate for the 
Tarshite crown), the tribes became increasingly disinterested in the 
Tarshite struggle. The Aldachuri make a brief pact with Illaro Blacktooth 
and together they plunder the Quivini, but the city learns quickly that 
profit might come in many forms during wartime, and that taking sides is 
ultimately an unprofitable action. As a merchant city, it afterwards 
remains studiously neutral. The upland Orlanthi could be relied on for 
fiery oaths and furtive cattle raids, but contribute little that is not to 
their immediate advantage.

The Golden Octad, the Alda Chur city council, is formed at this time, a 
balance of Vantaros, Princeros and mercantile interests. It is created as a 
mainly hereditary institution, with various families and clans appointing 
office holders in perpetuity. It this it is as much Alakoring and Tarshite 
as Solar.

The Tarsh Civil War brings steady waves of settlers and refugees. Many make 
their new home in Wintertop, but those seeking peace and a new life enter 
the Far Place, and are pushed beyond the Sharl to the rainy uplands and 
eternal gors of the east. These predominantly Orlanthi tribesfolk once 
again shift the balance of power. They have little time for Solar gods 
whose cultists seek the emulate the ways of the Empire.

As the Princedom discovers its unique identity, it also discovers its 
barbaric shame in the way it is regarded by inhabitants of the Darra Happan 
Heartland. And the Lunar Empire turns its eyes toward Alda Chur for the 
first time. The greatest power in the land, and the strongest possible ally 
against the Orlanthi tribes of the uplands, is the Yelmaltar cult. But 
first, it has to be prepared...

1449 First Chaos-Breaking. Major eruption of chaos out of Ginijji.

The invasion is broken by summoning the Righteous Wind, and on it rides 
Black Thunderbird, the Wrath of Orlanth.

An Odaylan hero named Rangar Wakes-In-Darkness guides Storm Voices to an 
ancient ruin. They speak to godlings there, and discovered how to summon 
and guide the dark wind of the north, known to them from tales of the 
founding.

1451 Tribal kinstrife as solar missionaries spread the tale of Elmal 
Orlanththrall. Mutilation of the Elmali sacred Sun Horse at Beardance Stead 
by Vantaros raiders.

Under Heartland, and other, less obvious influences, the Alda Churi adopt 
more and more Darra Happan elements into their cult, eager to cast off the 
label of barbarism. The rituals grow stronger. Increased trade brings more 
Darra Happans and Pelorians to Alda Chur. City Yelmaltae use their newfound 
riches to begin separating themselves from 'polluted' neighbours and from 
their womenfolk. Separate womens quarters begin to appear at Yelmaltae 
steads, mimicking the traditions of Darra Happa. For the first time, 
worshippers of 'lowly' birth are denied entry to the cult. Lodrilite block 
parties grow larger and rowdier.

Tales begin to circulate of Elmal Orlanththrall, the solar warrior who 
threw off his true heritage to become a slave to foreign gods. And a 
run-of-the-gors kinstrife feud takes on much wider significance when sacred 
Elmali horses are slaughtered in an act designed to provoke outrage. In 
retaliation, several Yelmaltae steads are burned, man, wife and child. 
Feuds break out across the north, a cycle of violence and counter violence 
that will endure for generations.

The clans grow increasingly nervous. Upland Yelmaltae begin withdraw from 
clan life into their own lodges and steads. Many withdraw from the moots, 
sending only their elders. Alakoring laws of the Vingkot tradition, long 
established on the Sharl, become more common in the uplands, a direct 
challenge to the law of Andrin. A version of Vingkot rises to new 
prominence in the cultic rites of the Yelmaltae, a barbarian king who knew 
the path to purity. The Vantaros fyrd and the Aldachuri Light Sons (the 
city guard) become in part professional, standing armies, supported by 
merchant gold.

1490 Hon Eel the Artess proclaims herself Regent of Tarsh. Widespread 
Revolt. Aldachuri crowds murder Lunar sympathisers and seize their property.

The Aldachuri unite in their opposition to the Lunar coup. Spontaneous 
rioting in the streets of Alda Chur compels the Golden Octad to act against 
the Regency.

1496 Consecration of Temple of Reaching Moon near Furthest.

1510+ Sartar's roads help Alda Chur become an important trading city.

The wealth of Alda Chur flows disproportionately to Lokarnos and Yelmaltae 
families of the Vantaros and Princeros tribes, who also increasingly 
dominate the Aldathingi and the election of the Prince. Smarting from the 
actions imposed on them by the citizenry and tribes during the open revolt 
against Tarsh, the Octad begins a concerted campaign to weaken Orlanthi 
power. Orlanthi families with power in the city, always a minority, are 
progressively purged. The Aldachuri make peace with king Phoronestes, and 
negotiate neutrality with the Exiles. Anti-Tarsh insurgents are made less 
welcome, and base themselves in Wintertop or the upland gors.

Heroes of the Yelmaltae cult introduce new rites and quests, further 
strengthening the cult. Imported antesmia statues and rituals demonstrate 
tremendous magical potency in creating sun spears and in ripening grain. A 
Lunar delegation helps to decipher and reactivate some of the secrets of 
the Alda Chur temple, and oracle priestesses of Eskala begin their sacred 
duties. Under the guidance of a Darra Happan Dayzatarii, the first priestly 
retirement towers rise high above the city walls. Purity, Continence and 
Celibacy are promoted as central virtues, and a new city code evicts much 
base activity to locales outside the city walls. Alda Chur Beyond-the-Gate 
rapidly becomes a flourishing red light district.

1557 Elmal/Yelmaltar kinstrife in Far Point erupts into tribal war. 
Massacre of Yelmaltar families at Fort Engoli. Extinction of the (Orlanthi) 
Priderni clan of the Tovtaros. Many Vantaros tribesfolk convert to Yelmaltar.

The agricultural/mercantile tribes of the Sharl Plains enjoy a continuing 
ascendancy. Aldachuri military intervention in upland clan feuds becomes 
increasingly common.

Sharla, the goddess of the plains, is formally identified with Ernalda for 
the first time. The Alda Chur harvest celebrations (which coincide with the 
annual cattle markets) become a week long festival in her honour. Sharla 
and Yelmaltar are married in a great civic ceremony.

There is, however, a growing unease from within the Yelmaltar cult of the 
direction it is taking. Cultic identity is increasingly intertwined with 
Tarshite politics. A minority of conservative sun worshippers wish to cast 
off the 'foreign' influences that are accreting and return to a native Far 
Place vitality and form for the worship of their god, together with a 
cessation of the feuding with  Orlanthi and Elmali. This internal dissent 
is increasingly associated with the Princeros tribe, and especially with 
the chieftain Yelason Trembling Sky and his thanes of the TruePath clan, 
who form the core of Alda Chur's city guard and the Karelkan Uz killers. 
Yelason's rival and factional enemy is Hadros Goldtooth, tribal champion of 
the Vantaros. The two warrior priests often work together, but each sees a 
different future for their people, and each is ruthless in enacting his own 
vision.

1572 - King Tarkalor of Sartar supports Monrogh's godquest, and creates a 
Sartarite Sun County.

Among the Quivini, renegade Elmali employ what the Aldachuri recognise as 
an antesmia statue during a tribal rebellion. Prince Tarkalor of Sartar 
('wily as Yinkin, as many faces as Heler') promises them their own lands in 
return for support, and together they smash the Kitori. Their leader is 
Monrogh Lantern, and guided by a vision from his god, he founds a Sun Dome 
Temple on lands granted by the Prince. Monrogh’s new cult is powerful, and 
his god is Yelmalio.

When news of this event filters north to the Far Place, its effect is 
profound. Yelmalio and Yelmaltar - given the difference in language, surely 
this is the same god! And Monrogh's cult is free from Imperial interference!

The Yelmaltae proclaim that Elmali worshippers (by now well-entrenched 
rivals and enemies) should surrender to the greater truth of Yelmalio, as 
has happened in Sartar. The Far Place Orlanthi claim that Yelmalio is 
obviously subservient to Orlanth, and that the Yalmaltae must cease their 
fascination with the seductions of the Lunar Empire. The Elmali clans 
themselves, long on the defensive, are utterly crushed by this revelation 
from the south.

The Aldachuri, crippled by Tarshite taxes and facing mercantile disruption 
from constant dynastic warfare, begin to look southwards for support. 
Tarkalor has proven himself remarkably effective in countering Tarshite 
raids, and the new Kingdom of Sartar has much in common with the clans of 
the Far Place. Tarkalor is eager to cement the bonds of friendship. He 
reveals that one of the Visionaries that guided Monrogh's godfinding was 
Arinsor Clearmind, a dragonfriend hero whose minor cult is part of the 
Yelmaltae pantheon. The same god indeed!

Emissaries from Sun County in Sartar quickly make alliance with Yelason's 
conservative warrior faction. Yelmaltar begins to be also called Yelmalio. 
The alliance introduces new forms of worship and ritual, and a mythic power 
equal to the Heartland rites.

The entire decade is one of great political instability and change. Nothing 
can be taken for granted, everything is in flux. Old allegiances falter, 
and new allies are found in surprising quarters.

  1578 Birth of Harvar Hadrosson, later called Ironfist, to the Ambergrain 
clan of the Vantaros.

Harvar is the second son of Hadros Goldtooth, tribal champion of the 
Vantaros and a leader of the Heartland Yelmaltae faction. His mother is 
Kerlissa the Sable, a Tarshite noblewoman who claims kinship with the 
descendants of king Orios of Tarsh.

1582 Battle of Grizzly Peak. Death of Tarkalor. Collapse of the Exile 
Cause. A Lunar army besieges Alda Chur. Terasin of Sartar breaks siege.

The split between conservative and Heartland factions of the Yelmaltae 
effectively paralyses the Aldachuri in this crucial period. Kinstrife, the 
curse of the Far Walkers, threatens to break the federation. The Tovtaros 
king Tarful Darkshield is elected Prince of the Far Place. Tarkalor leads 
his allies against Tarsh, and Darkshield raises an army in support. Both 
are killed at Grizzly Peak. The triumphant Lunar army ravages Wintertop and 
lays siege to Alda Chur. Yelmaltae/Orlanthi kinstrife erupts within the 
walls, and many leading merchant families are murdered.

In late autumn, the new Sartarite king Terasin leads a Sartarite army to 
break the siege. He is proclaimed Warlord of the Aldachuri, and the new 
Prince of the Far Place, a Issaries hero-priest of the Tovtaros named 
Garstall Silverfoot, makes an oath of fealty to the Sartarite king. Terasin 
dissolves the Golden Octad, instituting an elected city ring and appointing 
a Mayor in the Sartarite fashion.

1583 Tribes of the Far Place join Kingdom of Sartar. Terasin proclaimed 
Warlord of the Aldachuri: designs new wall and towers for the city. 
Foundation of Alone.

The rivalry between the Yelmaltae families of the Princeros and Vantaros 
threatens to descend into open kinstrife. The horrific murders of the 
siege, together with the dissolution of the Octad, have marginalised many 
wealthy families and seriously weakened the two tribes' monopoly on power. 
In secret, they reach out to old allies. And begin to plan their revenge.

Alda Chur is purged of its more obvious Heartland supporters (though in 
truth few survived the slayings during the siege). The temple however, 
still looks to the civilisation in the north for support and inspiration.

In a partial solution, Yelason's Truepath clan sunders from the Princeros 
and from informal contact with outsiders. Some travel south to the Sartar 
Sun Dome. Others convert their villas into military barracks, forming an 
inner mercenary spear cult modelled on their southern mentors. These 
'Yelmalians' as they style themselves, still retain control of the city 
guard and the Uz killer units.

 From this time forward, there are effectively two Enduring Light cults in 
the Far Place, with much in common but even more to divide them. In fact, 
three, for Yelason's nativist cult has a secretive, military inner 
membership, the Blue Gold Wall/Spears of the Sun.

As part of Sartar, the Orlanthi clans of the Far Place regain a measure of 
ascendancy.

Alone is built as a refuge for Grizzly Peak survivors unwilling or unable 
to live on Wintertop. The town has a Mayor in the Sartarite tradition, and 
is a meeting place for the Amad and Bachad tribes, and for the clans that 
will soon comprise the new tribe of the Tres. In pushing trails and roads 
into the previously isolate Hidden Valley and eastern gors, the foundation 
of the city unwittingly makes Amadhall more open to discovery and attack.

1595 Yelason Trembling-Sky conducts SunSpear Ritual at Engoli: brings 144 
days of sunshine. Mass conversions to Yelmalio amongst Princeros, Vantaros, 
Tovtaros and Dinacoli.

Fort Engoli borders on the Rain Gors, the sodden area south of Skyfall 
watered by the Skyriver. Yelason's great Yelmalio ritual could not have 
seemed more miraculous. Many Elmali feel they can join the cult now it is 
free from perceived Lunar domination, and that it has the blessing of the 
Sartarite kings. A measure of peace returns to many previously feuding clans.

The remaining Elmali can find little support even from the Orlanthi tribal 
kings, and retreat to isolated steads in the gors, especially around Alone 
and Amadhall.

In Alda Chur, the old Yelmaltae families rebuild their power and influence, 
carefully biding their time. The former families of the Golden Octad retain 
much of their influence, though they take care to act in secret. The Empire 
views the merchants of the city on favourable terms, and many bonds of 
contract, sponsorship and discipleship are formed.

A third force begins to make its appearance in city life. Converts to the 
Lunar Way find neither Orlanth nor Yelmaltar to their liking. They can not 
act openly in the name of their Goddess, but a progressive faction united 
under the banner of the Grain Wagoners steadily gains influence in Alda 
Chur affairs.

Vantaros, Princeros and lowland Tovtaros war bands become increasingly 
active in feuds with upland steads.

1597 Initiation of Harvar Hadrosson

1600 Salinarg becomes King of Sartar. Household of Death bases itself in 
Alda Chur

By contrast with warming relations with the Empire, Alda Churi relations 
with Sartar deteriorate after the death of Terasin. Terasin was 
increasingly deserted by his allies during his reign, and his successor 
Salinarg's coronation is plagued by dire omen. The fact that the sun turns 
pale as the new king makes his vows is especially noted in the Far Place, 
and interpreted by some Orlanthi as foretelling the fall of Yelmalio, on 
whom the Kings of Sartar have unwisely bestowed favour.

Ill-born Salinarg has little time for the Far Place except in his hunger 
for gold and warriors. His demands are increasingly ignored. The placing of 
elements of the fanatical, humakti Household of Death in Alda Chur is seem 
as both a gross insult to the city, and an ill-conceived, diplomatically 
naive threat. In truth it is neither - the Household formed in 1600 around 
the king's children, who have dedicated themselves to Humakt and defence of 
the kingdom.

1602 Lunars invade Far Place and Sartar. Princeros, Vantaros and Tovtaros 
ascendancy near complete.

Sartar's final month's under Salinarg are those of a kingdom in disarray.

The invading Lunar Army, led by the Emperor Himself, is met at the hill 
known as Cursed by the City Guard and elements of the Vantaros and 
Princeros fyrds, who escort the Lunar commanders in honour guard to the 
city. The crowds of Alda Chur cheer the invading army, and the Lunars make 
sure they pay a fair price for their provisions. The re-empowered Golden 
Octad make sacrifice to Sedenya and her Immortal Son, Yelm's Emperor, and a 
Seven Mothers shrine is sanctified within the portico of the Great Temple.

A counter-attack into Tarsh is organised by the Household of Death, backed 
by Sartarite and Pavite hero bands, loyalist elements of the Light Sons, 
and elements of the Tovtaros, Amad and Bachad fyrds. They face Tusk Riders 
and Uz, and are seared body and soul at the Glowline in a magical attack 
that proves to be a portent of what is to come.

The Righteous Wind does not blow against the invader as it has in times 
past, for strange gold-armoured warriors ambush its priests on the God 
Plane as they call to their god.

After an initial purge of Sartarite sympathisers and the reinstallation of 
the Golden Octad, the Lunars make few changes to the administration of Alda 
Chur. The barbarian office of Mayor is replaced by a more traditional High 
Scaler of Weights and Measures, and the office is given to a Tarshite 
noble, Vandak Three Visions. A new and compliant Prince is elected, 
Phoronestes the Glib, who is also anointed as an Imperial Duke. Phoronestes 
barks to the command of Euglptus the Fat, and to the regional Army 
Commander Duke Nevestos the Hydra.

In the following years, Alda Chur blossoms. It quickly becomes the largest 
market city in the south, straddling the roads linking Prax and Sartar with 
the Empire. A major Lunar Army supply and stores depot, the Field of the 
Tents of Silver, is established outside the city, and it becomes a popular 
rest and recreation locale for Lunar troops. The garrisons established in 
Alda Chur and Fort Engoli face few disruptions; those in Alone and 
Ironspike are troubled only when they leave the town walls to venture into 
the gors. But there is little to interest the Empire in the wild uplands, 
and for the most part the clans are untroubled.

1606 Moon Storm unleashed upon the uplands. Elmali godar counter-challenge 
in the Battle of the Three Markets.

With the Empire comes an endless procession of Imperial religious 
dignitaries, Army priestesses, official missionaries, religious engineers, 
threestep hucksters, and a panoply of small cults that birth in the mongrel 
mixings of Empire and conquered. In Alda Chur, where every beggar is a 
philosopher and dogmatics or apologetics a topic at every drinking post, 
this influx is greeted with a cosmopolitan confidence, if not a typical 
Yalmaltae disdain. In the uplands, it is greeted with bronze and iron.

It is not known whether the Moon Storm is officially sanctioned by the 
Empire. These warrior missionaries claim to hail from Aggar, and they 
certainly have the implicit support and protection of the Army. They bring 
word of a Darra Happan thunder god, and they use trickery, force of arms 
and magical contests as their method of persuasion. Their magic is as 
strange as it is powerful, and it seems that some of them at least are 
Emptied. Travelling in irregular bands, these warrior-priests target clan 
godar, priests and kolatings. They issue public challenges at every market, 
and engage any Orlanthi holy person, willing or unwilling, in magical 
challenges and trials of strength that often result in death. The 
provocations of the Moon Storm predicably result in riot, raid and rising: 
these rebellions are matched with stead burnings and Army intervention. The 
hand of Orlanth is weakened.

In Earth Season 1606 three gors-taken Elmali sunstarers appear at the 
crowded cattle fairs in Alone, Ironspike and in the Outer Market at Alda 
Chur. The Elmali are by inclination a practical and dutiful people, and 
nurture few solitary holy ones such as these. They are men who have 
cultivated a terrible power, but no one knows their names or their clan. 
Their magic is terrible, and with spears and light and unfaltering courage 
they challenge, attack, and break the magics of their Moon Storm opponents.

Two prevail to victory in Alda Chur and Alone: at Ironspike, the third is 
tricked by a mirror demon and cut down by a dozen blades. In Alone this 
victory incites a riot of Orlanthi supporters, in Alda Chur the Elmali is 
lynched by an angry crowd. The news carries, the clans rise, but they have 
no leader and no coordinated purpose. Lunar vengeance is directed against 
the Elmali.

1606 - Orlanthi priests agitate for violent expulsion of Lunar missionaries.

1607 Lunar defeat at Ghost Gors.

A substantial force of some 3,000 Lunar regulars and mercenary bands, 
including elements of the Quarter Come Corps and the Jintori Heartlanders, 
assemble at Fort Engoli. Their mission is to destroy a highly mobile force 
of rebels who had been raiding from Herongreen to Glasswall, threatening 
the all-important road trade. Believing they can ambush the rebels at their 
winter camp, the Lunar columns set into the deep forest of the Ghost Gors 
during Dark Season. They are never seen again.

1608 Ghost Gors bodies discovered. Lunars place 'pacification' of FP into 
hands of Alda Chur Overtribe.

The first Lunar bodies are retrieved from the Ghost Gors. The all-important 
silver crescents and battle horns of the defeated regiments are never 
recovered.

The later savagery of Gamla's Leap and the Righteous Wind reprisals are in 
part repayment for the Ghost Gors. And the forest is haunted still by 
ghosts of the restless dead.

The Righteous Wind blows among the gors, and it makes many ghosts.

The Wind Lord Ingan Many-Storm defeats the magicians of the Moon Storm.

In the aftermath of this catastrophe, Lunars abandon their direct military 
intervention in the Far Place. Prince Phoronestes is replaced as Prince of 
the Far Place by a Vantaros warrior, Harnos Hadrosson, called the Pure. The 
Bachad and Amad challenge the election, and refuse to swear fealty. The 
Vantaros, Princeros and Golden Octad are combined into the Aldachuri 
Overtribe, under the direct authority of the Prince. Harnos appoints his 
younger brother Harvar Ironfist as Warlord of the Aldachuri. Several 
Princeros leaders are murdered in suspicious circumstances.

Harvar recruits a large number of war bands and mercenaries from within and 
without his land. They move increasingly openly against dissident clans. He 
does not employ the Yelason's Yelmalio Spears of the Sun, who are rivals 
and opponents, though they remain active as part of the Alda Chur Guard.

1610 Fall of Pavis. Many Aldachuri rebels return to their tribes.

1611 Elmali kinstrife is stirred up by Lunar agitators, leading to 
Righteous Wind Rebellion.

Alda Chur is torn apart by rioting. Harvar Ironfist destroys most of the 
Orlanthi rebel army in the first days of the uprising at Gamla’s Leap. 
Prince Harnos is killed in an ambush on the road to Alone. Harvar proclaims 
himself Lord of the Alda-Churi. Purge of Orlanthi tribes. Gates of 
Ironspike sealed. Burning of Alone – 550 killed, halving the town’s 
population. Extensive destruction of walls and buildings.

A band of Amad vingans – the Burning Wind Women - penetrate the Place of 
Bronze in Aldachur, and several of Ironfist's closest kin and advisors 
taste blades of vengeance.

First reports of Gagarthi fighting for Aldachur. Also reports of Lunar 
bands that fight with flaming balls of madness.

Many refugees swarm southwards into Torkani lands. Some Elmali unilaterally 
proclaim the Peace of the One Sun, refusing to fight further.

Peace of Alone. Bachad and Amad dealt with harshly, lose tribal rings. Town 
is heavily taxed. Many clans move north into the gors bordering Dagori 
Inkarth. A new tribe, the Tres, is formed by rebel clans. All three tribes 
of the Alone Undertribe are dealt with harshly, but increasingly move 
beyond the watch of Harvar’s mercenaries. An Orlanthi named Coming Storm is 
their apparent leader.

Harvar Ironfist elected Prince by the tribes.

1613 Starbrow’s Rebellion. Ironfist’s assistance is instrumental in Lunar 
victory. Far Point places itself nominally under Kingdom of Tarsh.

Harvar is made Duke of the Far Place by Tarsh. Diplomatic games begin as it 
becomes apparent that Harvar has cultivated many Imperial ties.

Dinacoli join Aldachur Confederation, to generally cool reception.

1614 First reports of a mysterious Bigger Wind cult fighting the Righteous 
Wind.

The Bigger Wind becomes a watchword for terror and sudden, bloody violence.

1621 Fall of Whitewall.

Cheers

John 



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