[Glorantha] FP2: A Yelmalio Timeline
John Hughes
john.hughes at anu.edu.au
Wed Jul 12 07:13:18 BST 2006
II. Golden Years - the Birth of the Yelmalio Pantheon in the Far Place
1357-1617
1042 The Youf Empire (EWF) is sacked by dragonewts and humans. Escape of
the half-beasts.
1100 Pelorian armies (the Invincible Golden Horde) attack dragonewt nest
cities in Dragon Pass.
1330 First human re-occupation of Dragon Pass. Arim the Pauper courts the
hero-priestess Sorana Tor, and founds the Tarsh tribe.
1357 Taros Ridgeleaper leads the Far Walkers across Dwarf Run, guided by a
star javelin and a Righteous Wind. They battle the Half-Beasts for Alda
Chur and discover the verdant cattle lands of Jaskor's Hold. Vantor reveals
the new Power of Yelmaltar, the Enduring Light.
The original Far Walkers are typical pioneers - religious minorities, small
family groups and bandit/adventuring gangs fleeing vengeance or tribal war,
or seeking new lands and opportunity. Most are farmers and sheep herders.
(Cattle are more romantic, but sheep travel better). For the most part,
they are Alakoring Orlanthi from Saird, Aggar, Bilini and Holay, together
with Lodrilites and worshippers of other solar tribal gods, some of whom
bear titles that include 'yelmalos', the Brightness, Spear or Courage of Yelm.
The mysterious star javelin and Righteous Wind that guides the Far Walkers
in their journey spawns a secretive though enduring cult.
Taros the Ridgeleaper, leader of the Far Walkers, is a devotee of Elmal.
The discovery of the Godtime Elmali redoubt near Amadhall, a sacred and
potent cult center, strengthens the power of this Orlanthi sun cult.
The Resettlement period is characterised by great religious diversity, and
little if any religious rivalry. Families carry on their ancestral
traditions in isolated steads, passing them on my word of mouth and ritual,
and there are few priests or major shrines. With clans and tribes and
further settlement, many smaller homeland and family traditions coalesce
into discrete, uniquely Far Place cults that are part tradition, part
syncreticism, and part reflection of the powers and realities of the new
land. Chief among these are Yelmaltar and Ernalda/Sharla. When the clans
meet, communal sacrifices are jointly offered to Orlanth, Yelmaltar, and
Ernalda. Both major male deities are husband-protectors to Ernalda/Sharla,
and Yelmaltar and Elmal are essentially considered brothers in arms.
The Youfish ruin of Alda Chur is recolonised during the first wave of
settlement, amidst events that create a fundamental and enduring division
between city and stead, lowland and upland, Sun and Storm. As recounted in
Taroskarla, Vantar Sun Vision, a son of the Ridgeleaper, discovers an
enormous golden-domed temple midst the ruins of the ancient city. This
temple is dedicated to various long-sleeping Blue Flame powers, and it
incorporates many elements that Vantar identifies with the barbarian fire
gods of his people.
Vantar listens to the Powers of the temple, journeys to their places on the
Other Side, is granted access to their gnosis, and over several decades,
incorporates this knowledge into his own tribal traditions, He forges a
distinctively Far Place cult of Yelmaltar, the Enduring Light.
The new cult incorporated elements from various barbarian traditions
including Somel SunSpear, Yavor Lightning, Old Somak, and the volcanic blue
flame, light-against-darkness and agricultural powers of the Alda Chur
temple and its reawakened deity. Over the next several generations, the
Light Enduring attracts many through its vitality and power, and through
the growing riches of the new city it commands.
1395 Yarandros Horse Thief conquers dissenting Orlanthi, founds Kingdom of
Tarsh.
1415 The Gift Bringing: the dividing of the Far Place tribes. Creation of
Princeros, Vantaros, Kasdarni and Tovtaros tribes. First Lord of the Far
Place, with nominal allegiance to king of Tarsh. First AldaThingi.
By 1415, a distinct Far Walker ethos and identity has emerged among the
nascent clans.
The Orlanthi pantheon, adaptable to change and a wide variety in
circumstance, remains the major pantheon of the uplands with little change
in its ancestral ways. The Animal Twins cult (see Taroskarla) forges a
heroic harmony and coexistence with the Powers of the upland wilderness.
Though some consider it too extreme a surrender, it becomes part
of Orlanthi communal worship, taking its place along new hero cults of the
Ridgeleaper and other tribal founders. The Elmali cult grows in strength,
consolidating around the ritual power of its secret Redoubt.
Yelmaltar at first unites divergent traditions and grows in strength,
though two distinct forms are already emerging, one for the city and
plains, and a second, hardier, less-sophisticated version for the upland
steads.
In this period, we see the first concerns with ritual purity and apartness
among the Yelmaltae, with geasa, dietary prohibitions, and in some cases
separate stead buildings.
The founder cult of the Righteous Wind fades to relative obscurity. It will
reemerge in a more violent time.
Far Walkers fight each other over clan and cattle, over king and over
freedom, but not yet over their gods.
Alda Chur grows increasingly prosperous. The Aldachuri elite seeks greater
involvement (and protection) from Tarsh, but most Far Walkers see little
need for their Tarsh overlords, with whom they share only nominal links of
history and identity. Trade brings increased knowledge of the Empire and
Darra Happan Heartland, and the active adoption of northern religious
elements within the Yelmaltar cult.
1448 Tarsh Civil War begins. Tarkalor of the Princeros, Prince of Alda
Chur, unsuccessfully declares himself king of Tarsh.
As the settlement progresses, 'frontier' warrior, hunting and farming cults
became more important in the uplands, while agricultural and mercantile
needs predominate in the city and plains. Distinctly Far Place Yelmaltar
hero cults arise to fill this need. Tensions between upland and plain grow
in the Yelmaltar cult, leading to increased central authority and attempts
at further standardisation, some by way of intimidation, clan feuds and at
least one brief tribal war. Many upland Yelmaltae reject Alda Chur's
authority, secure in the protection of their Orlanthi kin. Some seek
freedom in the cult of Elmal.
The dynastic struggles within Tarsh serve as a focus for increasing
religious tensions in the Far Place. After the defeat of Prince Tarkalor (a
Princeros Duke of the Far Place who declared himself a candidate for the
Tarshite crown), the tribes became increasingly disinterested in the
Tarshite struggle. The Aldachuri make a brief pact with Illaro Blacktooth
and together they plunder the Quivini, but the city learns quickly that
profit might come in many forms during wartime, and that taking sides is
ultimately an unprofitable action. As a merchant city, it afterwards
remains studiously neutral. The upland Orlanthi could be relied on for
fiery oaths and furtive cattle raids, but contribute little that is not to
their immediate advantage.
The Golden Octad, the Alda Chur city council, is formed at this time, a
balance of Vantaros, Princeros and mercantile interests. It is created as a
mainly hereditary institution, with various families and clans appointing
office holders in perpetuity. It this it is as much Alakoring and Tarshite
as Solar.
The Tarsh Civil War brings steady waves of settlers and refugees. Many make
their new home in Wintertop, but those seeking peace and a new life enter
the Far Place, and are pushed beyond the Sharl to the rainy uplands and
eternal gors of the east. These predominantly Orlanthi tribesfolk once
again shift the balance of power. They have little time for Solar gods
whose cultists seek the emulate the ways of the Empire.
As the Princedom discovers its unique identity, it also discovers its
barbaric shame in the way it is regarded by inhabitants of the Darra Happan
Heartland. And the Lunar Empire turns its eyes toward Alda Chur for the
first time. The greatest power in the land, and the strongest possible ally
against the Orlanthi tribes of the uplands, is the Yelmaltar cult. But
first, it has to be prepared...
1449 First Chaos-Breaking. Major eruption of chaos out of Ginijji.
The invasion is broken by summoning the Righteous Wind, and on it rides
Black Thunderbird, the Wrath of Orlanth.
An Odaylan hero named Rangar Wakes-In-Darkness guides Storm Voices to an
ancient ruin. They speak to godlings there, and discovered how to summon
and guide the dark wind of the north, known to them from tales of the
founding.
1451 Tribal kinstrife as solar missionaries spread the tale of Elmal
Orlanththrall. Mutilation of the Elmali sacred Sun Horse at Beardance Stead
by Vantaros raiders.
Under Heartland, and other, less obvious influences, the Alda Churi adopt
more and more Darra Happan elements into their cult, eager to cast off the
label of barbarism. The rituals grow stronger. Increased trade brings more
Darra Happans and Pelorians to Alda Chur. City Yelmaltae use their newfound
riches to begin separating themselves from 'polluted' neighbours and from
their womenfolk. Separate womens quarters begin to appear at Yelmaltae
steads, mimicking the traditions of Darra Happa. For the first time,
worshippers of 'lowly' birth are denied entry to the cult. Lodrilite block
parties grow larger and rowdier.
Tales begin to circulate of Elmal Orlanththrall, the solar warrior who
threw off his true heritage to become a slave to foreign gods. And a
run-of-the-gors kinstrife feud takes on much wider significance when sacred
Elmali horses are slaughtered in an act designed to provoke outrage. In
retaliation, several Yelmaltae steads are burned, man, wife and child.
Feuds break out across the north, a cycle of violence and counter violence
that will endure for generations.
The clans grow increasingly nervous. Upland Yelmaltae begin withdraw from
clan life into their own lodges and steads. Many withdraw from the moots,
sending only their elders. Alakoring laws of the Vingkot tradition, long
established on the Sharl, become more common in the uplands, a direct
challenge to the law of Andrin. A version of Vingkot rises to new
prominence in the cultic rites of the Yelmaltae, a barbarian king who knew
the path to purity. The Vantaros fyrd and the Aldachuri Light Sons (the
city guard) become in part professional, standing armies, supported by
merchant gold.
1490 Hon Eel the Artess proclaims herself Regent of Tarsh. Widespread
Revolt. Aldachuri crowds murder Lunar sympathisers and seize their property.
The Aldachuri unite in their opposition to the Lunar coup. Spontaneous
rioting in the streets of Alda Chur compels the Golden Octad to act against
the Regency.
1496 Consecration of Temple of Reaching Moon near Furthest.
1510+ Sartar's roads help Alda Chur become an important trading city.
The wealth of Alda Chur flows disproportionately to Lokarnos and Yelmaltae
families of the Vantaros and Princeros tribes, who also increasingly
dominate the Aldathingi and the election of the Prince. Smarting from the
actions imposed on them by the citizenry and tribes during the open revolt
against Tarsh, the Octad begins a concerted campaign to weaken Orlanthi
power. Orlanthi families with power in the city, always a minority, are
progressively purged. The Aldachuri make peace with king Phoronestes, and
negotiate neutrality with the Exiles. Anti-Tarsh insurgents are made less
welcome, and base themselves in Wintertop or the upland gors.
Heroes of the Yelmaltae cult introduce new rites and quests, further
strengthening the cult. Imported antesmia statues and rituals demonstrate
tremendous magical potency in creating sun spears and in ripening grain. A
Lunar delegation helps to decipher and reactivate some of the secrets of
the Alda Chur temple, and oracle priestesses of Eskala begin their sacred
duties. Under the guidance of a Darra Happan Dayzatarii, the first priestly
retirement towers rise high above the city walls. Purity, Continence and
Celibacy are promoted as central virtues, and a new city code evicts much
base activity to locales outside the city walls. Alda Chur Beyond-the-Gate
rapidly becomes a flourishing red light district.
1557 Elmal/Yelmaltar kinstrife in Far Point erupts into tribal war.
Massacre of Yelmaltar families at Fort Engoli. Extinction of the (Orlanthi)
Priderni clan of the Tovtaros. Many Vantaros tribesfolk convert to Yelmaltar.
The agricultural/mercantile tribes of the Sharl Plains enjoy a continuing
ascendancy. Aldachuri military intervention in upland clan feuds becomes
increasingly common.
Sharla, the goddess of the plains, is formally identified with Ernalda for
the first time. The Alda Chur harvest celebrations (which coincide with the
annual cattle markets) become a week long festival in her honour. Sharla
and Yelmaltar are married in a great civic ceremony.
There is, however, a growing unease from within the Yelmaltar cult of the
direction it is taking. Cultic identity is increasingly intertwined with
Tarshite politics. A minority of conservative sun worshippers wish to cast
off the 'foreign' influences that are accreting and return to a native Far
Place vitality and form for the worship of their god, together with a
cessation of the feuding with Orlanthi and Elmali. This internal dissent
is increasingly associated with the Princeros tribe, and especially with
the chieftain Yelason Trembling Sky and his thanes of the TruePath clan,
who form the core of Alda Chur's city guard and the Karelkan Uz killers.
Yelason's rival and factional enemy is Hadros Goldtooth, tribal champion of
the Vantaros. The two warrior priests often work together, but each sees a
different future for their people, and each is ruthless in enacting his own
vision.
1572 - King Tarkalor of Sartar supports Monrogh's godquest, and creates a
Sartarite Sun County.
Among the Quivini, renegade Elmali employ what the Aldachuri recognise as
an antesmia statue during a tribal rebellion. Prince Tarkalor of Sartar
('wily as Yinkin, as many faces as Heler') promises them their own lands in
return for support, and together they smash the Kitori. Their leader is
Monrogh Lantern, and guided by a vision from his god, he founds a Sun Dome
Temple on lands granted by the Prince. Monroghs new cult is powerful, and
his god is Yelmalio.
When news of this event filters north to the Far Place, its effect is
profound. Yelmalio and Yelmaltar - given the difference in language, surely
this is the same god! And Monrogh's cult is free from Imperial interference!
The Yelmaltae proclaim that Elmali worshippers (by now well-entrenched
rivals and enemies) should surrender to the greater truth of Yelmalio, as
has happened in Sartar. The Far Place Orlanthi claim that Yelmalio is
obviously subservient to Orlanth, and that the Yalmaltae must cease their
fascination with the seductions of the Lunar Empire. The Elmali clans
themselves, long on the defensive, are utterly crushed by this revelation
from the south.
The Aldachuri, crippled by Tarshite taxes and facing mercantile disruption
from constant dynastic warfare, begin to look southwards for support.
Tarkalor has proven himself remarkably effective in countering Tarshite
raids, and the new Kingdom of Sartar has much in common with the clans of
the Far Place. Tarkalor is eager to cement the bonds of friendship. He
reveals that one of the Visionaries that guided Monrogh's godfinding was
Arinsor Clearmind, a dragonfriend hero whose minor cult is part of the
Yelmaltae pantheon. The same god indeed!
Emissaries from Sun County in Sartar quickly make alliance with Yelason's
conservative warrior faction. Yelmaltar begins to be also called Yelmalio.
The alliance introduces new forms of worship and ritual, and a mythic power
equal to the Heartland rites.
The entire decade is one of great political instability and change. Nothing
can be taken for granted, everything is in flux. Old allegiances falter,
and new allies are found in surprising quarters.
1578 Birth of Harvar Hadrosson, later called Ironfist, to the Ambergrain
clan of the Vantaros.
Harvar is the second son of Hadros Goldtooth, tribal champion of the
Vantaros and a leader of the Heartland Yelmaltae faction. His mother is
Kerlissa the Sable, a Tarshite noblewoman who claims kinship with the
descendants of king Orios of Tarsh.
1582 Battle of Grizzly Peak. Death of Tarkalor. Collapse of the Exile
Cause. A Lunar army besieges Alda Chur. Terasin of Sartar breaks siege.
The split between conservative and Heartland factions of the Yelmaltae
effectively paralyses the Aldachuri in this crucial period. Kinstrife, the
curse of the Far Walkers, threatens to break the federation. The Tovtaros
king Tarful Darkshield is elected Prince of the Far Place. Tarkalor leads
his allies against Tarsh, and Darkshield raises an army in support. Both
are killed at Grizzly Peak. The triumphant Lunar army ravages Wintertop and
lays siege to Alda Chur. Yelmaltae/Orlanthi kinstrife erupts within the
walls, and many leading merchant families are murdered.
In late autumn, the new Sartarite king Terasin leads a Sartarite army to
break the siege. He is proclaimed Warlord of the Aldachuri, and the new
Prince of the Far Place, a Issaries hero-priest of the Tovtaros named
Garstall Silverfoot, makes an oath of fealty to the Sartarite king. Terasin
dissolves the Golden Octad, instituting an elected city ring and appointing
a Mayor in the Sartarite fashion.
1583 Tribes of the Far Place join Kingdom of Sartar. Terasin proclaimed
Warlord of the Aldachuri: designs new wall and towers for the city.
Foundation of Alone.
The rivalry between the Yelmaltae families of the Princeros and Vantaros
threatens to descend into open kinstrife. The horrific murders of the
siege, together with the dissolution of the Octad, have marginalised many
wealthy families and seriously weakened the two tribes' monopoly on power.
In secret, they reach out to old allies. And begin to plan their revenge.
Alda Chur is purged of its more obvious Heartland supporters (though in
truth few survived the slayings during the siege). The temple however,
still looks to the civilisation in the north for support and inspiration.
In a partial solution, Yelason's Truepath clan sunders from the Princeros
and from informal contact with outsiders. Some travel south to the Sartar
Sun Dome. Others convert their villas into military barracks, forming an
inner mercenary spear cult modelled on their southern mentors. These
'Yelmalians' as they style themselves, still retain control of the city
guard and the Uz killer units.
From this time forward, there are effectively two Enduring Light cults in
the Far Place, with much in common but even more to divide them. In fact,
three, for Yelason's nativist cult has a secretive, military inner
membership, the Blue Gold Wall/Spears of the Sun.
As part of Sartar, the Orlanthi clans of the Far Place regain a measure of
ascendancy.
Alone is built as a refuge for Grizzly Peak survivors unwilling or unable
to live on Wintertop. The town has a Mayor in the Sartarite tradition, and
is a meeting place for the Amad and Bachad tribes, and for the clans that
will soon comprise the new tribe of the Tres. In pushing trails and roads
into the previously isolate Hidden Valley and eastern gors, the foundation
of the city unwittingly makes Amadhall more open to discovery and attack.
1595 Yelason Trembling-Sky conducts SunSpear Ritual at Engoli: brings 144
days of sunshine. Mass conversions to Yelmalio amongst Princeros, Vantaros,
Tovtaros and Dinacoli.
Fort Engoli borders on the Rain Gors, the sodden area south of Skyfall
watered by the Skyriver. Yelason's great Yelmalio ritual could not have
seemed more miraculous. Many Elmali feel they can join the cult now it is
free from perceived Lunar domination, and that it has the blessing of the
Sartarite kings. A measure of peace returns to many previously feuding clans.
The remaining Elmali can find little support even from the Orlanthi tribal
kings, and retreat to isolated steads in the gors, especially around Alone
and Amadhall.
In Alda Chur, the old Yelmaltae families rebuild their power and influence,
carefully biding their time. The former families of the Golden Octad retain
much of their influence, though they take care to act in secret. The Empire
views the merchants of the city on favourable terms, and many bonds of
contract, sponsorship and discipleship are formed.
A third force begins to make its appearance in city life. Converts to the
Lunar Way find neither Orlanth nor Yelmaltar to their liking. They can not
act openly in the name of their Goddess, but a progressive faction united
under the banner of the Grain Wagoners steadily gains influence in Alda
Chur affairs.
Vantaros, Princeros and lowland Tovtaros war bands become increasingly
active in feuds with upland steads.
1597 Initiation of Harvar Hadrosson
1600 Salinarg becomes King of Sartar. Household of Death bases itself in
Alda Chur
By contrast with warming relations with the Empire, Alda Churi relations
with Sartar deteriorate after the death of Terasin. Terasin was
increasingly deserted by his allies during his reign, and his successor
Salinarg's coronation is plagued by dire omen. The fact that the sun turns
pale as the new king makes his vows is especially noted in the Far Place,
and interpreted by some Orlanthi as foretelling the fall of Yelmalio, on
whom the Kings of Sartar have unwisely bestowed favour.
Ill-born Salinarg has little time for the Far Place except in his hunger
for gold and warriors. His demands are increasingly ignored. The placing of
elements of the fanatical, humakti Household of Death in Alda Chur is seem
as both a gross insult to the city, and an ill-conceived, diplomatically
naive threat. In truth it is neither - the Household formed in 1600 around
the king's children, who have dedicated themselves to Humakt and defence of
the kingdom.
1602 Lunars invade Far Place and Sartar. Princeros, Vantaros and Tovtaros
ascendancy near complete.
Sartar's final month's under Salinarg are those of a kingdom in disarray.
The invading Lunar Army, led by the Emperor Himself, is met at the hill
known as Cursed by the City Guard and elements of the Vantaros and
Princeros fyrds, who escort the Lunar commanders in honour guard to the
city. The crowds of Alda Chur cheer the invading army, and the Lunars make
sure they pay a fair price for their provisions. The re-empowered Golden
Octad make sacrifice to Sedenya and her Immortal Son, Yelm's Emperor, and a
Seven Mothers shrine is sanctified within the portico of the Great Temple.
A counter-attack into Tarsh is organised by the Household of Death, backed
by Sartarite and Pavite hero bands, loyalist elements of the Light Sons,
and elements of the Tovtaros, Amad and Bachad fyrds. They face Tusk Riders
and Uz, and are seared body and soul at the Glowline in a magical attack
that proves to be a portent of what is to come.
The Righteous Wind does not blow against the invader as it has in times
past, for strange gold-armoured warriors ambush its priests on the God
Plane as they call to their god.
After an initial purge of Sartarite sympathisers and the reinstallation of
the Golden Octad, the Lunars make few changes to the administration of Alda
Chur. The barbarian office of Mayor is replaced by a more traditional High
Scaler of Weights and Measures, and the office is given to a Tarshite
noble, Vandak Three Visions. A new and compliant Prince is elected,
Phoronestes the Glib, who is also anointed as an Imperial Duke. Phoronestes
barks to the command of Euglptus the Fat, and to the regional Army
Commander Duke Nevestos the Hydra.
In the following years, Alda Chur blossoms. It quickly becomes the largest
market city in the south, straddling the roads linking Prax and Sartar with
the Empire. A major Lunar Army supply and stores depot, the Field of the
Tents of Silver, is established outside the city, and it becomes a popular
rest and recreation locale for Lunar troops. The garrisons established in
Alda Chur and Fort Engoli face few disruptions; those in Alone and
Ironspike are troubled only when they leave the town walls to venture into
the gors. But there is little to interest the Empire in the wild uplands,
and for the most part the clans are untroubled.
1606 Moon Storm unleashed upon the uplands. Elmali godar counter-challenge
in the Battle of the Three Markets.
With the Empire comes an endless procession of Imperial religious
dignitaries, Army priestesses, official missionaries, religious engineers,
threestep hucksters, and a panoply of small cults that birth in the mongrel
mixings of Empire and conquered. In Alda Chur, where every beggar is a
philosopher and dogmatics or apologetics a topic at every drinking post,
this influx is greeted with a cosmopolitan confidence, if not a typical
Yalmaltae disdain. In the uplands, it is greeted with bronze and iron.
It is not known whether the Moon Storm is officially sanctioned by the
Empire. These warrior missionaries claim to hail from Aggar, and they
certainly have the implicit support and protection of the Army. They bring
word of a Darra Happan thunder god, and they use trickery, force of arms
and magical contests as their method of persuasion. Their magic is as
strange as it is powerful, and it seems that some of them at least are
Emptied. Travelling in irregular bands, these warrior-priests target clan
godar, priests and kolatings. They issue public challenges at every market,
and engage any Orlanthi holy person, willing or unwilling, in magical
challenges and trials of strength that often result in death. The
provocations of the Moon Storm predicably result in riot, raid and rising:
these rebellions are matched with stead burnings and Army intervention. The
hand of Orlanth is weakened.
In Earth Season 1606 three gors-taken Elmali sunstarers appear at the
crowded cattle fairs in Alone, Ironspike and in the Outer Market at Alda
Chur. The Elmali are by inclination a practical and dutiful people, and
nurture few solitary holy ones such as these. They are men who have
cultivated a terrible power, but no one knows their names or their clan.
Their magic is terrible, and with spears and light and unfaltering courage
they challenge, attack, and break the magics of their Moon Storm opponents.
Two prevail to victory in Alda Chur and Alone: at Ironspike, the third is
tricked by a mirror demon and cut down by a dozen blades. In Alone this
victory incites a riot of Orlanthi supporters, in Alda Chur the Elmali is
lynched by an angry crowd. The news carries, the clans rise, but they have
no leader and no coordinated purpose. Lunar vengeance is directed against
the Elmali.
1606 - Orlanthi priests agitate for violent expulsion of Lunar missionaries.
1607 Lunar defeat at Ghost Gors.
A substantial force of some 3,000 Lunar regulars and mercenary bands,
including elements of the Quarter Come Corps and the Jintori Heartlanders,
assemble at Fort Engoli. Their mission is to destroy a highly mobile force
of rebels who had been raiding from Herongreen to Glasswall, threatening
the all-important road trade. Believing they can ambush the rebels at their
winter camp, the Lunar columns set into the deep forest of the Ghost Gors
during Dark Season. They are never seen again.
1608 Ghost Gors bodies discovered. Lunars place 'pacification' of FP into
hands of Alda Chur Overtribe.
The first Lunar bodies are retrieved from the Ghost Gors. The all-important
silver crescents and battle horns of the defeated regiments are never
recovered.
The later savagery of Gamla's Leap and the Righteous Wind reprisals are in
part repayment for the Ghost Gors. And the forest is haunted still by
ghosts of the restless dead.
The Righteous Wind blows among the gors, and it makes many ghosts.
The Wind Lord Ingan Many-Storm defeats the magicians of the Moon Storm.
In the aftermath of this catastrophe, Lunars abandon their direct military
intervention in the Far Place. Prince Phoronestes is replaced as Prince of
the Far Place by a Vantaros warrior, Harnos Hadrosson, called the Pure. The
Bachad and Amad challenge the election, and refuse to swear fealty. The
Vantaros, Princeros and Golden Octad are combined into the Aldachuri
Overtribe, under the direct authority of the Prince. Harnos appoints his
younger brother Harvar Ironfist as Warlord of the Aldachuri. Several
Princeros leaders are murdered in suspicious circumstances.
Harvar recruits a large number of war bands and mercenaries from within and
without his land. They move increasingly openly against dissident clans. He
does not employ the Yelason's Yelmalio Spears of the Sun, who are rivals
and opponents, though they remain active as part of the Alda Chur Guard.
1610 Fall of Pavis. Many Aldachuri rebels return to their tribes.
1611 Elmali kinstrife is stirred up by Lunar agitators, leading to
Righteous Wind Rebellion.
Alda Chur is torn apart by rioting. Harvar Ironfist destroys most of the
Orlanthi rebel army in the first days of the uprising at Gamlas Leap.
Prince Harnos is killed in an ambush on the road to Alone. Harvar proclaims
himself Lord of the Alda-Churi. Purge of Orlanthi tribes. Gates of
Ironspike sealed. Burning of Alone 550 killed, halving the towns
population. Extensive destruction of walls and buildings.
A band of Amad vingans the Burning Wind Women - penetrate the Place of
Bronze in Aldachur, and several of Ironfist's closest kin and advisors
taste blades of vengeance.
First reports of Gagarthi fighting for Aldachur. Also reports of Lunar
bands that fight with flaming balls of madness.
Many refugees swarm southwards into Torkani lands. Some Elmali unilaterally
proclaim the Peace of the One Sun, refusing to fight further.
Peace of Alone. Bachad and Amad dealt with harshly, lose tribal rings. Town
is heavily taxed. Many clans move north into the gors bordering Dagori
Inkarth. A new tribe, the Tres, is formed by rebel clans. All three tribes
of the Alone Undertribe are dealt with harshly, but increasingly move
beyond the watch of Harvars mercenaries. An Orlanthi named Coming Storm is
their apparent leader.
Harvar Ironfist elected Prince by the tribes.
1613 Starbrows Rebellion. Ironfists assistance is instrumental in Lunar
victory. Far Point places itself nominally under Kingdom of Tarsh.
Harvar is made Duke of the Far Place by Tarsh. Diplomatic games begin as it
becomes apparent that Harvar has cultivated many Imperial ties.
Dinacoli join Aldachur Confederation, to generally cool reception.
1614 First reports of a mysterious Bigger Wind cult fighting the Righteous
Wind.
The Bigger Wind becomes a watchword for terror and sudden, bloody violence.
1621 Fall of Whitewall.
Cheers
John
More information about the Glorantha
mailing list